Here’s the breakdown of all the expected changes, coming to Matchmaking on Tuesday, October 19th:
Playlists
New Playlist: Team Snipers
New Playlist: Living Dead
Rumble Pit
- Lineup rebalanced to offer more kill, less frill.
- Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
- Removed “Classic” gametypes
Team Slayer
- Removed all Snipers gametypes
Team SWAT
- Added SWAT Magnums gametype
Team Objective
- Removed 1 Flag Classic
- Removed Headhunter Pro
- Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
- Multiflag Classic
- 1 Flag CTF
- 1 Flag Pro
- 1 Bomb Assault
- Removed Oddball and Hot Potato from Boardwalk
Multi Team
- Removed SWAT
- Removed Classic gametypes
- Removed The Cage
- Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
Big Team Battle
- Removed Multiflag from Boneyard and Spire
Invasion
- This playlist now offers 3 voting options
- Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
- Removed Friendly Fire
Score Attack
- Removed Crash Site
- Added Mythic Score Attack
- You can no longer pickup other weapons in Sniper Attack
Maps
Zealot/Arena Zealot
- Arena Zealot is now used for all Slayer gametypes
- Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
Asylum
- Softkill zones added to the tops of the Sniper buildings
Boneyard
- Modified respawn zones for Slayer gametypes
Hemorrhage
- Modified respawn zones for both bases
- Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds
Gametypes
CTF
- All CTF gametypes should now have a player respawn of 10 seconds
- All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
- Flag At Home To Score disabled for all non-Classic CTF gametypes
- Modified Flag Return and Flag Reset times:
- 1 Flag on Small maps use 10 second return and 30 second reset
- All other CTF gametypes use 30 second return and 45 second reset
Assault
- Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map



