Saturday, October 16, 2010

Halo Reach: October Playlist Updates

 Here’s the breakdown of all the expected changes, coming to Matchmaking on Tuesday, October 19th:

Playlists
New Playlist: Team Snipers
New Playlist: Living Dead
Rumble Pit
  • Lineup rebalanced to offer more kill, less frill.
  • Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
  • Removed “Classic” gametypes
Team Slayer
  • Removed all Snipers gametypes
Team SWAT
  • Added SWAT Magnums gametype
Team Objective
  • Removed 1 Flag Classic
  • Removed Headhunter Pro
  • Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
  1.  Multiflag Classic
  2.  1 Flag CTF
  3.  1 Flag Pro
  4.  1 Bomb Assault
  • Removed Oddball and Hot Potato from Boardwalk
Multi Team
  • Removed SWAT
  • Removed Classic gametypes
  • Removed The Cage
  • Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
Big Team Battle
  • Removed Multiflag from Boneyard and Spire
Invasion
  • This playlist now offers 3 voting options
Firefight
  • Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
  • Removed Friendly Fire
Score Attack
  • Removed Crash Site
  • Added Mythic Score Attack
  • You can no longer pickup other weapons in Sniper Attack

Maps
Zealot/Arena Zealot
  • Arena Zealot is now used for all Slayer gametypes
  • Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
Asylum
  • Softkill zones added to the tops of the Sniper buildings
Boneyard
  • Modified respawn zones for Slayer gametypes
Hemorrhage
  • Modified respawn zones for both bases
  • Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds

Gametypes
CTF
  • All CTF gametypes should now have a player respawn of 10 seconds
  • All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
  • Flag At Home To Score disabled for all non-Classic CTF gametypes
  • Modified Flag Return and Flag Reset times:
  • 1 Flag on Small maps use 10 second return and 30 second reset
  • All other CTF gametypes use 30 second return and 45 second reset
Assault
  • Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map

23 comments:

  1. that games so fun dude. It's surprising how many people are on it for the short amount of time that it's been out.

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  2. This shall do quite fabulously until black ops!

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  3. Can't wait to get my hands on it.

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  4. i want to get this, but i'll have to buy live again to enjoy it

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  5. my friend is addicted to Halo Reach

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  6. Weak update for its first big one dontyathink?

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  7. Reach was way better then 3 IMO

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  8. where did you get ahold of all these updates?

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  9. sweet looking forward to this game

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  10. Cool. I just got this game. Nice to know what's going on.

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